Thursday, October 16, 2014

For this week we finalized the looks and the rules of our game. We decided to call the game "Hidden Realm" which is where all these crossover battles between movie, television, and video game characters take place. We also decided that each turn the player gets to draw two cards but can not draw two character cards. Another thing we did is add effects to our character cards which added more depth to the gameplay and the feel of having a specific character. We also added designed card backs that were perfect for our card size but when we printed them the font was changed which altered the size of the back a little. One problem that we had to fix was the distribution of power of the item cards which we fixed by creating a distribution chart to evenly distribute the attack and defense of the items. 

Mina Mikhail 

Thursday, October 9, 2014

Developments in our game

Talked about switching the name of the game to something involving cross-over battles in another universe. We tried different ways of playing the game. We originally began by having all of the piles face-down. Then, we ran a trial with the character cards face-up to give the player a choice of who to choose. We also changed the rules so to have the Ultimate Cards have a unique ability each and so all face-up throughout the entire game. This change gives the player more choices when deciding at which point in the game they would like to receive the character card. We decided to add specific effects to each character pertaining to each character. For example, Dexter can destroy another card and Sonic would always be able to attack first in battle. We made this change to incorporate our them into the mechanics of our game. We want it to feel like you are actually developing a team from different TV, Movie, and Video Games characters.